AI Insights · Timothy · July 2022
Top 5 Platformer Games on Android in Spain, Q2 2022
An overview of the performance of the top 5 platformer games on the Android platform in Spain during Q2 2022, based on data from Sensor Tower.
Explore the performance of the top 5 platformer games on Android in Spain during the second quarter of 2022. This analysis, based on Sensor Tower data, provides a detailed look at trends in weekly downloads, revenue, and active users.
Stumble Guys from Scopely saw a notable increase in weekly revenue, starting at around $14K in late March and peaking at approximately $85K by the end of June. Weekly downloads experienced fluctuations, beginning with 77K and dipping to around 46K in late May before rising again to 75K by the end of the quarter. Active users showed a substantial rise, starting from 611K and reaching a peak of 2.8M in mid-June before slightly declining to 2.6M at the end of the quarter.
Subway Surfers by SYBO Games maintained a stable weekly revenue, averaging around $600, with a brief spike to $1.3K in late May. Weekly downloads showed a gradual decline from 34K at the end of March to around 21K in early June, followed by a slight increase to 27K by the end of the quarter. Active users demonstrated steady growth, starting from 501K and ending at 772K.
Count Masters: Stickman Games from Freeplay Inc had consistent weekly downloads, ranging between 17K and 34K throughout the quarter. Active users remained relatively stable, fluctuating between 53K and 72K, with a peak in mid-April. The game reported minimal revenue, only showing a negligible amount at the end of June.
Tall Man Run by Supersonic Studios LTD exhibited a significant early rise in downloads from 1.8K in late March to 42K in early May before stabilizing around 8K by the end of June. Active users followed a similar trend, peaking at 74K in early May and gradually decreasing to 31K by the end of the quarter. Revenue remained minimal, with a few small spikes throughout the period.
Sonic Forces: PvP Battle Race from SEGA saw a moderate increase in weekly revenue, starting at around $447 and peaking at $807 by the end of June. Weekly downloads began at 7.5K, peaked at 34K in late April, and then declined to 10K by the end of the quarter. Active users increased from 52K in late March to a peak of 140K in late April, followed by a gradual decline to 93K by the end of June.
These insights provide a snapshot of the performance of these popular platformer games. For more detailed analytics and trends, visit Sensor Tower.